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Tetris Wouldn't Win at The Game Awards — Another Award Type Might Solve This

Whenever a prominent prize-giving event nears, one notices a demand for introducing of new categories to honor overlooked contributions and satisfy the hearts of enthusiasts with niche passions.

Another commentator made the case for a horror game category. It would be amazing. Equally deserving are strategy board titles, which is someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, I have a cast-iron argument for why my demand stands as crucial above others. Here's the proposal: There should be an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works isn't exact; it’s very subjective, and inevitably generate discussions resulting in unclear classifications. This explains why cinema institutions steer clear of genre categories. Yet it remains a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute a single creative category.

For the full spectrum of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards offer these classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications actually cover a lot of ground, making space possible accommodating various experiences.

This doesn't apply to brain-teasing titles. No suitable classification appears for their placement. Consider three of this year’s best games, all very different: structural challenges of one title, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. What category would fit them among existing types? Nowhere, that’s where.

The Representation Problem

Many instances occur outstanding logic titles launched regularly lacking appropriate categories at major award shows, except when they manage to fit classification types such as Handheld titles, VR/AR Game, or the intensely contested Indie races.

  • A renowned logic title got overlooked completely during that awards season
  • Another imaginative release missed out in 2019
  • Popular arranging title received no acknowledgment recently
  • Limited numbers of puzzle games barely qualified for niche award types

Importance of Logic Titles

Commonly they're small games, but the art of the puzzle game holds tremendous importance. Famous handheld logic titles count as most engaged experiences worldwide and have been for over a decade.

The legendary block-stacking game challenges popular creative games competing to become highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.

The Solution and Justification

Logic titles wouldn't face such difficulty. You could fill a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles without proper classification at major gaming awards. Brain-teaser creators are working at the demanding boundary interactive creation, producing among most fundamental forms of gaming itself. Similar to movie stunt professionals, they deserve recognition. Don't make them wait generations.

About the author

Ryan Mueller

A seasoned casino enthusiast with over a decade of experience in game analysis and strategy development, specializing in slots and poker.

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